Category Archives: Uncategorized

How I’m doing terminal/console UI

This post is going to cover the UI for my roguelike project. It’s fairly simple stuff, but still interesting enough to write about. Perhaps it will be useful for those developing a console-based game of their own. I had known … Continue reading

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The words “Design” and “Art” are suffixes.

Take a quick look at these definitions of “design” and “art”: Design – The process before creation. Art – Something intended to be aesthetically pleasing. Notice how generic and nondescript these words are. They’re intended to group several similar things, … Continue reading

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Scheme with C++

I’ve been looking around for a way to embed Scheme in C++ and so I’ve been doing some research. The following is what I’ve read from the docs and keep in mind I haven’t done much coding in them other … Continue reading

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Template strings

add_word(foo); add_word(bar); add_word(are); tout<foo,and_w,bar,are,concat<foo,bar,tstr<‘!’>>>::print(); This prints “foo and bar are foobar!” after formatting it with templates. I’m going to try and add some actual string functions so I can do cool stuff. Very very messy/buggy code: http://codepad.org/yr1QDhft

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Comment approval

Comments don’t seem to get shown unless I’ve approved them (just realized this) and so I’m going to outline a few things:  I’m not going to approve anything with an email address in it. Spam bots will happily find and … Continue reading

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EoM?

I’ve neglected writing about EoM for a while, and it’s really because progress on EoM has slowed. I’ve been trying to get back into it, but it’s hard for a few reasons: Large portions need to be refactored. I’m using … Continue reading

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ZZZ

Been lazy for past 2 weeks (spring break), and so haven’t got a lot done. The glyph cache is done, as is some of the text features. I’ve built font library, but it isn’t fully implemented to where I can … Continue reading

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