Monthly Archives: March 2014

FOV

I’ve been coding a little roguelike this past week and I just got around to looking atĀ FoV algorithms. Now, many of these algorithms I found hard to understand, but after some trial and error I figured out an easy way … Continue reading

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Multi-step iterators using coroutines.

I wanted to turn this multi-step iteration function into an iterator: It turns out that it can be done very simply using boost::asio::coroutine: I thought that was kind of neat. It’s not very often I find a practical use of … Continue reading

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